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Lethal league candyman teleport
Lethal league candyman teleport








These include Snibbit Blaze, Ordinary Days and Ordinary Days V2 by Klaus Veen. Also, Candyman escaped (or often escapes) his containment in an asylum, sends baseballs flying at other members of the Lethal League at what can be thousands of miles per hour (which, obviously knocks them out), and is… criminally handsome… Object Head/ Eye ImageryĬandyman's mutated head resembles a yellow jawbreaker candy, and the eyes on this head almost never look in the same direction, giving the impression of googly eyes.Īlong with his dedicated stage (Room 21), Candyman has multiple songs serving as his "theme". Lore-wise, the game they play in Lethal League, a more violent, high speed game of baseball, is outlawed by the government. Even in his in-game blurb he is described as "…jazzy, expressive, and crazy." He also has a straitjacket as an outfit in Blaze. Paired with how wild and looney he acts, that's gotta imply something's up with him. In his lore he is even shown to be nearly driven to insanity in Room 21 and the asylum, in an attempt to brainwash him to serve the corrupt government. His home stage is "Room 21" a padded room from a mental asylum. Looks handsome as hell in every single one of his color/skin alts, most of which being in suits. Wears a bowler hat and is a "tap dancing dandy". Most notably, "Have a jawbreaker!" Retro/ Suitguy/ Well-Dressed In Blaze he is able to, when sliding, phase through the walls of the stage to be transported to the opposite side. Has a mutation that lets him change the chemical composition of objects, or at the very least, the ball he hits. His head never changes its doofy expression, and his eyes are always facing different directions. Is a mutant of some kind, shown by his round, yellow head and abilities. Mystery is added with the small hints provided through Blaze's story mode. We don't know a lot about the characters in Lethal League as a whole, but Candyman, particularly his backstory, is vague. With Latch from what the main page editor has seen. Probably the closest thing the game has to a genuine mascot. In addition he tends to act on impulse or otherwise very chaotically, for example during Lethal League Blaze's story mode he hops onto a random subway train and is separated from his friend, Dice, during his monologue. Special attributes and Up Angle Loops (The Fun Part)Ĭandyman is a character based around his powerful super and mixup capabilities.Functions on toon physics, and his whole gameplay style revolves around tripping up your opponents with teleporting the ball all over the place. He has great tools to use in the early burst as well as a great additional movement option through walls. He’s, in my opinion, one of the most difficult characters to learn due to his need to gain and use his super effectively and quickly.

#Lethal league candyman teleport how to

Not only that, but because he’s so dependent on his super, he needs to know how to be able to juggle if he thinks it’s necessary to get multiple hits on his ball. Moves and Angles (Catch you on the Flip Side) Learning these mechanics and their utility can be difficult, but with enough practice, you too will be able to play the Jawbreaking madman. It’s important that you learn the angles of all characters to understand the matchup and counter another person’s playstyle, but Candyman’s comparably can seem really daunting. There is a helpful album compiled showing everyone’s angles and I highly suggest you view it after this section. Special Attribute (Movement through walls): While Candyman is running towards a wall, if he inputs a crouch when he makes contact with it, he will pass through to the other side of the map, this can be helpful or harmful. Use with caution.īunt: Although not a tool to be throwing around crazily, it’s good in early burst because of its far reach forward which can intercept some hits if he can get in. Neutral Hit: A simple forward hit that sends the ball straight.

lethal league candyman teleport

Neutral Hit angled up: A situational angle for some good mix-up potential at late burst and with special. Neutral Hit angled down (grounded): A good angle to use to catch people that think you’ll be attemping a mix-up with your upward angle or trying to up angle loop.

lethal league candyman teleport

Neutral Hit angled down (airborne): A way to give the ball back to yourself on most maps when you use special.








Lethal league candyman teleport